Showing posts with label Innovation. Show all posts
Showing posts with label Innovation. Show all posts

Thursday, 1 November 2018

Inclusive ClassVR has been shortlisted as a Bett Award Finalist.

We are delighted to announced that Inclusive ClassVR has been shortlisted as a Bett Award Finalist in the category Special Educational Needs Solutions.


Inclusive ClassVR has been highlighted as a product that makes a distinct contribution to supporting learners with special educational needs.



"Our student has ASD and really struggles with new situations and experiences, often becoming very distressed with any slight changes. Staff were totally amazed with how he remained completely calm throughout the Inclusive ClassVR experience and sensory activities. He particularly enjoyed the hot air balloon ride".

Learn more about Inclusive ClassVR on the HelpKidzLearn shop.

Alternatively, contact your local Inclusive ClassVR reseller.


Monday, 23 October 2017

The Benefits of Eye Gaze in the Classroom.

With eye gaze technology on a desktop computer, laptop or tablet, your students can use their eyes to explore, play games, learn, participate in classroom activities, communicate and more.



We can start to observe what our students see, attend to and track on screen, what they notice and don't notice, what they prefer to look at and what sense they make of what they see.

These are fundamental skills that most of us have not had the tools to assess or look at in detail before now. Such understanding of our most complex students could lead to changes in our teaching practices and open up wider opportunities for our students to interact and engage.


The myGaze Assistive eye tracker is the first choice for teachers wanting to explore eye gaze with their students in the classroom...


Pendle View Primary School



"Bailey is 7 years old and has a complex medical history including epilepsy surgery and an unspecified visual impairment. He is a little boy who can become very frustrated. His parents feel this is because he can't get his message across. When choosing objects and activities (with low tech), we struggle to be sure of where he is looking due to his eye movements. We were able to calibrate Bailey using the 1 point calibration on myGaze. Using the analysis tools (from Attention and Looking) has been invaluable in giving us the information we need to support this young man's learning. It has also shown us that he is able to follow and understand simple instruction when accessing certain activities on the computer. Bailey loves the music activities, Robot Factory and Splat."

Jennette Holden - ICT/AAC Coordinator


Percy Hedley School


"RMB (18 years old with Cerebral Palsy) was thrilled with the Eye Can Fly and now wants to be a pilot! In his own words, using eye gaze and communication software; "I liked video game. I liked plane Jet because school plane" (flight school). "I like be pilot".

Eye Can Fly is great fun, motivational and rewarding for pupils whilst also combining good educational content such as spatial concepts and world geography. They are learning without realising because it is such good fun."

Gwyneth Worthington - Speech and Language Therapist

Chellow Heights Special School


"Halle is our youngest student to try eye gaze at only 3 years of age. From our initial observations in school we feel she has a great deal of potential and certainly understands much more than she is able to express. We are keen to try all types of access, but due to her physical difficulties, eye gaze holds lots of promise. We are keen to provide Halle with as much of the same learning and play opportunities as other children her age and eye gaze access has the potential to be used with lots of different software activities. On her very first try, Halle showed good detection and tracking skills (Attention and Looking). This is definitely an access method we will be exploring more to help include Halle at her appropriate learning level."

Shelagh Crossley - Deputy Head Teacher/ AAC Coordinator




Inclusive Technology have created a number of free downloads to provide more information about eye gaze:


The Essential Guide to Eye Gaze in the Classroom. Packed full of useful information and resources.


14 Day Trials!
Download Inclusive EyeGaze Learning Curve software including 54 eye gaze activities.



myGaze Assistive is also available via our international resellers.


Tuesday, 17 October 2017

Meet HKL at #CTG17

17th - 20th October 2017

Come join us at the conference and try HelpKidzLearn and a wide range of Assistive Technology for yourself.
We have exciting prize draw giveaways too.
Stop by Booth 600 to see what's on offer!

Things to try



An individualized learning system that will help engage, assess and develop your students' visual learning skills. 

Insight has been specifically designed to work with eye tracking technologies to analyze your students' looking behaviors. Providing the foundation visual learning skills to aid development of early language, literacy and communication using technology, preparing students for further subject specific learning and AAC readiness.





It's easy to meet your learning objectives and provide a secure foundation with personalized activities planned around the needs and interests of each individual student.

ChooseIt! Maker 3 is an immersive learning experience that offers an opportunity for you to create comprehensive, curriculum-aligned Math, English and Science content for Common Core State Standards.





An extensive collection of over 100 Games & Activities that can be accessed using a mouse and keyboard, switch(es), touch screen and eye gaze.

Games & Activities begin at an experiential and early interaction level, through the range of skills required to be able to make independent choices. Providing you with the tools to help assess a student's baseline and set achievable learning milestones.





The complete classroom solution designed to engage children with special educational needs and early years pupils. Both the ClassMate Tablet and PC come with Inclusive Technology's top 50 software titles pre-installed.




Designed for simplicity and ease of use, myGaze Assistive is perfect for those new to eye gaze and students of all levels of ability. You no longer need specialist support and training to get started.



Eye Gaze as an Assessment Tool for Students with Complex Learning Difficulties and Disabilities.

Presenter: Nigel Wallace.
3:30pm Wednesday 18th October in Atrium 4.




We can't wait to see you there!
The exhibition hall is open to the general public on Friday, October 20th.

Wednesday, 13 September 2017

Insight - Get your FREE 2 Weeks Trial today!




Insight is an intelligent, individualised learning system that will help engage, assess and develop your students' visual learning skills.

It has been specifically designed to work with eye tracking technologies so that we can analyse looking behaviours to get a unique insight into students' hidden skills and capabilities.

Friday, 21 April 2017

The Queen's Award for Enterprise: Innovation 2017

Inclusive Technology wins The Queen's Award for Innovation!



We are delighted to announce that Inclusive Technology, provider of learning technologies supporting children with special educational needs, has received the most prestigious business award in the UK for a second consecutive year - The Queen's Awards for Enterprise: Innovation 2017.

Last year Inclusive won the Queen's Award for International Trade as HelpKidzLearn spearheaded the company's online special education services in the United States. This year ChooseIt! Maker 3, which allows teachers or parents to create personalised choice-making activities for a child, has scooped the Award for Innovation.


Create personalised activities that can be published as an App.


Activities created using ChooseIt! Maker 3 can be used on classroom computers or, crucially, published as an App and used anywhere offline - at home or in the family car, for instance. To date 97,000 activities have been created in schools around the world. Each can be shared freely with classmates or even with other schools here or overseas.



To create a personalised activity teachers can add images, take photos, record sounds, draw or paint. In addition, there is a built-in searchable media library with 30,000 pictures and symbols allowing the creation of national or core standard curriculum activities in minutes.

Every ChooseIt! Maker 3 activity automatically records each learner's progression. Results can be saved and shared with parents or teachers.


Inclusive's Chairman, Martin Littler, said:

"I'm delighted that the Queen's Awards are highlighting accessible software. Children with complex learning difficulties and disabilities deserve software that they can access easily and software their classmates can enjoy too.

"I'm particularly pleased that ChooseIt! Maker 3 has been honoured in this way. ChooseIt! Maker 3 enables kids to make choices - that's fundamental to independence, communication, learning - everything."